Cooper has made mistakes. Lives were lost. Realties destroyed. Invited to join a mysterious and powerful group known as Wielders, he must learn whether his new powers are a blessing or a curse.
Liam is reading
Here are the books Liam has read or listened to, they are ordered by the date he last listened to them on. This is page 10 of 26.
The Imperials have devised a cunning new method of destroying Rebel worlds. Captain Leo Blake is largely responsible for both our survival and our current predicament. He and his crew are infamous among the stars. As a result, when ships of an unknown configuration begin flowing out of swirling rifts above Earth, Blake is called upon again to deal with the problem. But the approaching fleet isn't what it seems. They're employing an entirely new way to exterminate Rebels. They will accept nothing less than conquering Earth - or, better yet, destroying all life on our planet. Alpha Fleet is the third book in the Rebel Fleet series.
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into a remote village under attack by a horde of goblins. Forced into battle, Marcus rallies the beleaguered villagers and, with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the survivors desperately turn to Marcus for help in rebuilding the village. Realizing that this game is nothing like he's ever played before, Marcus is swept up into a whirlwind of adventure as he struggles to defend his new home, quickly finding that marauding goblins are the least of his problems.
The Commonwealth has won a great victory, smashing Wolfbane's attempt to take Corinthian and driving Admiral Singh's forces back into enemy space. Now, as the Wolves reel under the impact of their defeat - and powerful factions plot to take control of the government and military - Edward Stalker plans a final offensive to bring the Wolves to their knees. But as mighty fleets clash in the inky darkness of space, infiltrators struggle to weaken a tottering edifice and both sides brace for the final confrontation, it all comes down to the last Terran Marines and a battle that will determine if the galaxy is to be united once again...or thrown headlong back into a new Dark Age.
Deceived by a trusted colleague, Loredana Cyber, heir to the world's largest entertainment company, walks away from big business and vows never to return. When a young programmer on the verge of perfecting an incredible new technology comes to her for help, she must decide - remain anonymous, or return to an arena that betrayed her.
Ten years have passed on Tygon since the Virtual Prophet woke the Dreamers. Games of life and death continue, and the stakes for winning - or losing - promise to affect the inhabitants across three realities.
Dawn belongs to a secret group of teenagers who play a cloak and dagger game on their cell phones. Her world is turned upside down when the players' actions begin to affect reality, and not in good ways.
Trouble infiltrated the Harakens' capital city of Espero, in the form of New Terra criminal gangs who grew wealthy and powerful on the moons of Ganymede, hiding behind the cover of an ill-conceived mining charter. The gangs brought stims and addictive hallucinogenic drugs to Espero, distributing them to the young on the planet. Christie Racine and her friends visited a hidden club rumored to be a source of the dangerous drugs and have run afoul of the criminals running the illegal establishment. Kidnapped and transported out of Hellébore's system aboard a freighter, the girls become desperate to free themselves. Alex Racine, Christie's brother and president of the Harakens, races to discover where the girls were taken. The trail leads Alex from Espero to the pleasure domes of Jolares, a moon orbiting a gas giant in Oistos, the New Terrans' home system. Alex's search is complicated by the discovery of not one, but three sets of pleasure domes, each on its own moon and run by its own criminal mastermind. It becomes a dangerous game of hide-and-seek as the Harakens attempt to recover their girls and locate the biochemist who created the dangerous hallucinogen, without panicking the kidnappers. The Harakens' efforts are complicated by the duplicitous scheme of "Mr. Blue" and "Sniffer", two gang leaders, who seek to steal the domes of "Craze", the third gang leader, in a dangerous double-cross. Alex and his people thought things couldn't get any more complicated until they discover the gangs have gone to war with deadly stunners and plasma rifles in a fight for possession of the Haraken girls, who are caught between the rivals.
The elite crew of the pirate ship UNS Flying Dutchman had a simple mission: determining whether the Thuranin are sending another starship to Earth. Along the way, they became sidetracked by securing a future for the UNEF troops on the planet Paradise. When asked whether Earth was now safe, their ancient alien AI responded "Not so much"...now they have to deal with the consequences.
The rebels have won a great victory, shattering the Empire's grip on Sector 117. Starships are mutinying, the Empire's power and authority are crumbling, and the rebels are making their way towards Earth. Their victory seems inevitable. But, as news of the rebellion finally reaches Earth, the Thousand Families start preparing for all-out war. The Empire has a war leader, a colossal advantage in firepower, and the determination to do whatever it takes to destroy the rebels before they can win. As both sides rush towards a titanic confrontation, they know that whoever wins will inherit the Empire. But, with humanity's mighty civilization threatening to collapse, they may only inherit a desert called peace.