The Omnian expeditionary fleet sails for the faraway place they call "the wall". The worlds of humankind have consolidated their resources to create a powerful armada to confront the alien federation. During the Omnians' previous encounter with an alien fleet at the wall, the Nua'll comm sphere spoke to them in multiple languages. When the messages were deciphered by SADEs, the humans' digital friends, the Omnians realized two things. One, they would face a vast empire composed of hundreds of races, and, two, the Nua'll were not the leaders of the federacy. They had spoken of masters. Multiple challenges faced Alex Racine, the Omnian leader, to cobble together the fleet he required. The Confederation, which was composed of many colonies, could produce ships, but most of its people lacked the will to fight. Haraken and New Terra were worlds with limited material production capability. But they produced individuals who were anxious to deliver a blow against the federation. A debate raged over whether humans should flee, wait, or fight the onslaught of giant spheres, which ravaged humankind's worlds, and the probes that spied on them. It was Alex Racine's choice to confront the alien race. Anything less was only delaying the inevitable. The Omnians knew nothing about what they would find beyond the wall, where the federation's enormous empire lay. Alex knew he couldn't defeat the federacy in a long series of protracted engagements. His plan was to attempt to conquer and divide. He just needed to find the right sentient race for his idea to work.
Liam is reading
Here are the books Liam has read or listened to, they are ordered by the date he last listened to them on. This is page 8 of 26.
Now updated to include Chapter Name Information, so you can easily find your favourite story or novel Winner of Audible's 2017 Members' Choice Award "...it was reading the Sherlock Holmes stories as a boy that first turned me on to the power of writing and storytelling." (Stephen Fry) Ever since he made his first appearance in A Study In Scarlet, Sherlock Holmes has enthralled and delighted millions of fans throughout the world. Now Audible is proud to present Arthur Conan Doyle's Sherlock Holmes: The Definitive Collection, read by Stephen Fry. A lifelong fan of Doyle's detective fiction, Fry has narrated the complete works of Sherlock Holmes - four novels and five collections of short stories. And, exclusively for Audible, Stephen has written and narrated nine insightful, intimate and deeply personal introductions to each title. Stephen Fry is an English actor, screenwriter, author, playwright, journalist, comedian, television presenter, film director and all round national treasure. He is the acclaimed narrator of J.K. Rowling's Harry Potter audiobooks and most recently recorded The Tales of Max Carrados for Audible Studios. Stephen has contributed columns and articles to newspapers and magazines, appears frequently on radio and has written four novels and three volumes of autobiography. Part 1Chapter 1: Opening Credits and Introduction to A Study in ScarletChapters 2-15: A Study in ScarletChapter 16: Introduction to The Sign of FourChapters 17-21: The Sign of Four, Part 1Part 2Chapters 1-7: The Sign of Four, Part 2 Chapter 8: Introduction to The Adventures of Sherlock HolmesChapters 9-21: The Adventures of Sherlock Holmes, Part 1Part 3Chapter 1: The Adventures of Sherlock Holmes, Part 2 Chapter 2: Introduction to The Memoirs of Sherlock HolmesChapters 3-14: The Memoirs of Sherlock HolmesChapter 15: Introduction to The Hound of the BaskervillesChapters 16-21: The Hound of the Baskervilles, Part 1Part 4Chapters 1-9: The Hound of the Baskervilles, Part 2Chapter 10: Introduction to The Return of Sherlock HolmesChapters 11-21: The Return of Sherlock Holmes, Part 1 Part 5Chapters 1-2: The Return of Sherlock Holmes, Part 2Chapter 3: Introduction to The Valley of FearChapters 4-18: The Valley of FearChapter 19: Introduction to His Last BowChapters 20-21: His Last Bow, Part 1 Part 6Chapters 1-7: His Last Bow, Part 2Chapter 8: Introduction to The Casebook of Sherlock HolmesChapters 9-20: The Casebook of Sherlock Holmes and Closing Credits
A young fleet officer and a marine stand together to defend their colony in the continuation of the powerful and action-packed Genesis Fleet saga from New York Times best-selling author Jack Campbell. In the three years since former fleet officer Rob Geary and former marine Mele Darcy led improvised forces to repel attacks on the newly settled world of Glenlyon, tensions have only gotten worse. When one of Glenlyon's warships is blown apart trying to break the blockade that has isolated the world from the rest of human-colonized space, only the destroyer Saber remains to defend it from another attack. Geary's decision to take Saber to the nearby star Kosatka to safeguard a diplomatic mission is a risky interpretation of his orders, to say the least. Kosatka has been fighting a growing threat from so-called rebels - who are actually soldiers from aggressive colonies. When a "peacekeeping force" carrying thousands of enemy soldiers arrives in Kosatka's star system, the people of that world, including Lochan Nakamura and former "Red" Carmen Ochoa, face an apparently hopeless battle to retain their freedom. It's said that the best defense is a good offense. But even if a bold and risky move succeeds, Geary and Darcy may not survive it....
At long last, Earth has a handful of starships. Surrounded by Rebel Kher, Imperials, and the mysterious Nomads, humanity dares to assert our right to independence. The interstellar community reacts harshly. In the eyes of our neighbors, we’re upstarts, dangerous beings who don’t know our place. For the Kher, freedom can only be won through battle. War fleets arrive to instruct us, and Captain Leo Blake is again sent out to voyage among hostile stars. We’re far from ready, but the time has come. It’s game on.
All is not well in the Human Sphere. The alliance between the Great Powers is starting to fall apart, the human economy cannot keep up with the urgent need for newer and better starships, and politicians are demanding an end to military spending. For the Royal Navy, desperately trying to do too many tasks with too few ships, it is the worst possible time for a new threat to appear. When a generation starship is detected approaching a British colony world, HMS Invincible is dispatched to intercept the aliens before they can make landfall. But the newcomers bring with them tidings of a new and deadly threat, an expansionist alien race far too close to the Human Sphere for comfort...and a sinister horror beyond human understanding.
From Hugo and Dragon Award finalist David VanDyke and million-selling science-fiction legend and Dragon Award finalist B. V. Larson comes book three in the epic military space opera adventure saga! Commodore Straker faces new enemies as neighboring interstellar empires decide his New Republic is a growing threat. A two-front war develops, and the Liberator must face both the Mutuality and the Hundred Worlds. Even as the fighting rages, the mysterious Opters are on the move. They make a diplomatic effort to reach out to Straker - but can he trust the Hive Masters? Will they help or stab him in the back? Flagship Victory is a thrilling tale of warfare and adventure among the stars. This is the third book in the Galactic Liberation series. Look for book 1, Starship Liberator, if you're new to this expanding universe.
Two expanding interstellar powers are about to meet in battle. After the collapse of the Cephalopod Kingdom, Humanity claimed the 300 rebellious worlds it left behind. But many light years away on the far side of a disputed region, a rival power has begun to move. They're stealing our planets, one at a time. Earth Command decides to invade the center of the frontier to set up an advanced base. The mission to DARK WORLD is highly classified and deadly. Legion Varus spearheads the effort, and James McGill journeys to the stars again. How many ships do they have? How advanced is their tech? No one knows, but the campaign takes an unexpected turn immediately. What was supposed to be a snatch-and-grab turns into a bloodbath. McGill dies over and over again, but some battles must be won, even if it means perma-death.
After being saved from annihilation by the Old Gator's daring plan, Gabriel and the crew of the Magellan find themselves in the most unlikely of places: a captured enemy starship. While learning to control the alien vessel introduces a new set of challenges, the secrets they discover within may prove to be the edge they so desperately need. With the rebellion on Earth rushing headlong toward a final, last-ditch battle and the remainder of the alien armada standing between them and home, it will take all of their strength, courage, and ingenuity to destroy the enemy once and for all. Before the enemy destroys them. Tides of War is the third and final book in the science-fiction Rebellion trilogy.
When you discover the world is a computer program, and you figure out that by altering the code you can time travel and perform acts that seem like magic, what can possibly go wrong? Pretty much everything. Just ask Brit, who has jumped around in time with such abandon that she has to coexist with multiple versions of herself. Now, Brit the Elder finds that her memories don't match Brit the Younger's. And there's the small matter of a glitch that's making Brit the Elder's body fritz out. Brit the Elder's ex-boyfriend Phillip wants to help her, but he'll have to keep it secret from his current girlfriend, Brit the Younger, who can't stand her future self. Meanwhile, Martin is trying to protect Phillip from a relentless attacker he somehow hasn't noticed; Gwen is angry because Martin accidentally proposed to her; Gary tries to help the less fortunate, with predictably disastrous results; and an old nemesis might have to be the one to save them all. In Out of Spite, Out of Mind, our fearless wizards discover the biggest glitch in their world's program may well be themselves.
Fresh off their victory over Graves and his followers, Marcus and his friends have managed to enjoy a few weeks of relative calm and peace as they continue to build Aldford, preparing the town for a new wave of settlers coming from Eberia. But as the days wear on with no new arrivals in sight, they begin to fear the worse, eventually setting out to search for their promised reinforcements and soon realizing that they weren’t as alone on the frontier as they thought they were. Just managing to rescue a caravan of settlers in the nick of time from a horde of bandits, Marcus and the rest of Virtus barely have a chance to catch their breath before they find themselves thrust into the middle of Eberian politics, revealing a plot that threatens not only to take away their hard-won independence...but to destroy Aldford completely.