Earth is not alone. There is a towering civilization out in the galaxy, far greater than anything we can imagine. But we are isolated from the galaxy...until now. When a bunch of interstellar scavengers approach Earth intending to abduct a few dozen humans and sell them into slavery in the darkest, they make the mistake of picking on Steve Stuart and his friends, ex-military veterans all. Unprepared for humans who can actually fight, unaware of the true capabilities of their stolen starships, the scavengers rapidly lose control of the ship - and their lives. To Steve the captured starship represents a great opportunity, one to establish a new civilization away from Earth and its increasingly oppressive bureaucracy. But with the aliens plotting their revenge and human factions suspicious of the new technology, it will be far from easy to create a whole new world....
Liam is reading
Here are the books Liam has read or listened to, they are ordered by the date he last listened to them on. This is page 13 of 26.
What enemy could be more terrifying than a soulless, alien machine? A year ago the Kher Empire was forced to retreat, but they were not beaten. In Orion Fleet, they return with a new weapon. A huge ship driven by AI begins methodically grinding inhabited worlds to dust. This unstoppable enemy is without fear or remorse, and the Rebels begin a desperate battle just to slow its advance. Leo Blake takes Earth's first warship into space to find a counter to this deadly new attack. The Imperial Fleets take notice of Earth's interference, and they're intent upon revenge. Even if he wins, Blake might have doomed our homeworld. Orion Fleet is the second book in the Rebel Fleet series, military SF by best-selling author B. V. Larson.
They hunt us. They bomb our worlds for target practice. A star cluster in the constellation of Orion rotates once every thousand years. Those who rule there have an ancient tradition: When each cycle ends, they train their fleets by spilling the blood of lesser beings. The enemy fleets are coming again. In response, the Rebel Worlds gather their starships to face the terrifying threat, and this time humanity is asked to stand with them. The last time they considered Earth, Vikings in longboats were raiding English coastlines. Today, we're less primitive. Today, we're a target. One man is chosen to command Earth's single ship in the Rebel Fleet. When the war breaks out, Leo Blake must win it...or die trying. "Classic B. V. Larson. This book grabs you by the plasma cannon and won't let go. Fast adventure, fast action - and I loved the space-battles!" - S. Arthur
Inside the Game, players struggle to survive in a world where technology no longer functions. On Tygon, fans are unable to view what is occurring inside the Game. Trew and Danielle rush to save both realities, but they are unable to know what the other is doing. The fate of reality depends on a Game, and time is about to run out....
The Xaros broke against Earth's defenses, but the war may be lost. The alien ships of former allies rule Earth's skies, threatening to obliterate cities and turn the planet into a barren wasteland if humanity refuses their demands. With their backs to the wall, the scattered crew of the Breitenfeld must work together to foil the enemy's plan before time runs out. The path to freedom leads through The Crucible.
Brandon Strayne. Brilliant computer programmer, businessman, and world leader. Where did this mysterious man come from? This volume details Brandon's history and rise to power. Before there was the Game, there was a boy. This takes the story of the Game even further by viewing how it all started! A must-listen for all fans of The Game Is Life series.
Millions on Earth are shaken by the events set in motion by Zack's final play. Billions on Tygon watch breathlessly as the consequences of his actions ripple through both worlds. Will his girlfriend, still inside the Game, step forward to lead the movement that he created? Billions of lives are in jeopardy of being lost based on the decisions made by children inside the Game.
What if life as we know it was just a game? What if instead of traditional schools, children learned by participating in a virtual reality simulation, one that allowed them to experience "life" from birth to death - multiple times? What if one player, on his final play, could change the world forever?
Sol's warships paid the ultimate price for threatening the Haraken and New Terran worlds. Now, Haraken president Alex Racine and his Méridien partner, Renée de Guirnon, are engaged in a desperate gamble to stop a war between their worlds and United Earth's (UE) massive forces before it starts. What's Alex's grand plan? He hasn't a clue, but his people believe in him and hope he will find a way to protect them. Alex does have powerful assets: the Haraken space fleet; the genius SADEs, mobile Haraken digital intelligences; and the defected UE scientists, who are providing a wealth of intelligence about their home world. Arriving at Sol, Alex discovers the perfect opportunity to make his statement to the UE Supreme Tribunal in the form of the aging Idona Station, which has fallen into disrepair as UE militia and rebels battle for control. Alex explains his unorthodox plan when he says, "The UE tribunes will succumb when we overpower them with prosperity." The Harakens work to meld Idona's militia, stationers, and rebels into the Haraken's view of the world, one based on peace, purpose, and equality. The Tribunal is at odds over the Harakens' interference in their system, forcing the rifts in the UE's political structure to widen into chasms. In the exciting conclusion to Haraken, the series' previous book, Sol is the story of a clash of cultures and ideals as Earthers struggle to find a way toward a successful new future.
Nine years of tranquility came to an abrupt end when a Méridien starship entered the Hellébore system, sounding a dire warning for Alex Racine, the Haraken president. Unwanted visitors had arrived again. But this time, they're not alien; they're human. Claiming to have followed the course of a colony ship launched a millennium ago when Earth wrestled with resource wars and climate change, the mission commander, Antonio García, requests a meeting with the planet's leaders. The Earthers profess a kinship with all humans, and their great desire is to have Méridien join their United Earth (UE). Alex Racine journeys to Méridien to investigate and uncover the Earthers' intentions. In the Haraken world, SADEs (self-aware digital entities) have been freed from their boxes aboard the Méridien-built starships. The mobile SADEs are powerful players in Alex's strategies, inventing ingenious methods to investigate the Earthers and their ship. Complicating matters, the Méridien leadership is in turmoil. The Council Leader insists her people ignore the Earthers, but this path has costs. As tensions escalate, García sends a request for support to his superiors back on Earth, lest his discovery of the rich, Méridien worlds, boasting unbelievable advanced technology, slip through his grasp. A UE battleshiop heeds the call, escalating the pressure for action. Join the journey as the Harakens and Méridiens work together to protect their planets, and their way of life, from the newest invaders.