Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they've been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior. Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards - and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another's company if they want to see Medieval England - and their favorite sci-fi movies on VHS - ever again. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?
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The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny. A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers. Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl. The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck.
The Méridiens are fleeing to their far colonies - and they have reason to run. Over the course of decades, they have lost hundreds of ships, billions of people, and seven Confederation colonies to an alien enemy: an advancing swarm of silver ships transported in the bowels of a gigantic, spherical vessel. Alex Racine, who once enjoyed the solitary life of an explorer-tug captain, is now an admiral and responsible for the lives of a quarter million Librans. Further complicating his life, Alex's Librans have made it clear they don't want to settle on his home world. They want a new home, and he must secure them one. The silver ships await Alex's makeshift flotilla at Libre, the last colony they consumed. Thus far Alex's people have succeeded in skirmishes against the enemy's fighters. Now, though, they're preparing to attack the entire alien fleet and halt the devastation of the colonies. To the surprise and chagrin of his officers and crew alike, Alex concocts a new plan, for he believes humanity faces not one but two alien species, and one may be enslaved to the other. If so, Alex believes, slaves should be liberated, not obliterated. To test Alex's theory, his people must capture a wholly intact silver ship - a feat never before accomplished. The crew remains doubtful, but their admiral is determined to communicate with the aliens before he's forced to destroy them, and his wish is their command.
The saga of the Rêveur continues in this second novel in the Silver Ships series. The surviving Méridiens have returned to Confederation space, aided by their recently discovered cousins, the New Terrans. They expect a celebration after their 71-year absence. Instead, they're shocked to find the silver ships have destroyed half the Confederation. The Méridiens are fleeing in advance of the horde of alien ships. But Alex Racine and his crew didn't come this far to run away from humanity's enemy. They intend to hunt the silver ships. But, to succeed, they need help. Renée de Guirnon, the leader of the Rêveur's Méridiens, reveals a sordid secret of Méridien society: Citizens who defy their House, for any reason, are stripped of their rights, declared "Independents", and imprisoned on the planet Libre. But the Independents aren't everyone's pariahs, especially if you're Alex Racine and you're looking for allies against the silver ships. An entire colony of independent, free-thinking radicals offers just the sort of people Alex wants on his side, so an alliance is struck. Soon the enemy ships will swarm off the planet Bellamonde, and the race begins for Alex and the Librans. The planet must be evacuated and the military force readied before the silver ships attack. Alex knows a battle is coming, but will they have enough time to prepare?
An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin…and not, y’know, die or anything.
'If I had my way, every idiot who goes around with Merry Christmas on his lips, would be boiled with his own pudding, and buried with a stake of holly through his heart. Merry Christmas? Bah humbug!' Charles Dickens' ghostly tale of sour and stingy miser Ebenezer Scrooge has captivated readers, listeners and audiences for over 150 years. This Christmas, Audible Studios brings this story to life in an audio drama featuring an all-star cast. Starring: Sir Derek Jacobi as Dickens, Kenneth Cranham as Ebenezer Scrooge, Roger Allam as Jacob Marley, Brendan Coyle as The Ghost Of Christmas Past, Miriam Margolyes as The Ghost Of Christmas Present, Tim Mcinnerny as The Ghost Of Christmas Yet To Come, Jamie Glover as Bob Cratchit, Emily Bruni as Mrs. Cratchit, Jenna Coleman as Belle, Joshua James as Young Scrooge And Hugh Skinner as Fred
On her last cruise, HMS Vanguard - the most powerful battleship in the Royal Navy - barely survived her encounter with a deadly new enemy. Now, with her commanding officer accused of everything from mutiny to dereliction of duty and her crew under a cloud, the Royal Navy doesn't quite know what to do with her. But there's still a war on. And Vanguard must return to the front lines. Assigned to a task force heading to assist humanity's alien allies, Vanguard and her crew find themselves caught in a deadly alien trap. Can they survive to turn the tables on their enigmatic foe? Or will their next encounter with the new enemies be their last?
An explorer tug captain, Alex Racine detects a damaged alien craft drifting into the system. Recognizing a once-in-a-lifetime opportunity to make first contact, Alex pulls off a daring maneuver to latch on to the derelict. Alex discovers the ship was attacked by an unknown craft, the first of its kind ever encountered. The mysterious silver ship's attack was both instant and deadly. What enfolds is a story of the descendants of two Earth colony ships, with very different histories, meeting 700 years after their founding and uniting to defend humanity from the silver ships.
In the year 2280, an alien fleet stole our Earth. For 50 years they hunted us. For 50 years they enslaved us. For 50 years we lived in fear. Nothing lasts forever. They can try to quell us. They can try to break us. They can chase us to the ends of the Earth. They can chase us to the ends of the universe. We've won our first battle. We've earned our first taste of hope. What was theirs will soon be ours. We are the rebellion. Our story continues.
Earth builds her first war fleet! The greatest warships ever constructed in known space rise up one by one, soon dominating our skies. They strike fear into the hearts of every citizen and rebel colonist alike. Captain William Sparhawk, the very man who convinced the secretive Council to build this terrifying fleet, now has doubts about the project. What is their exact mission? How could anyone have built these huge ships so quickly? And, most puzzling of all, what's happening out at the isolated laboratory complex on Phobos, Mars' lopsided moon? Learn the stunning truth in Star Carrier, the final book of the Lost Colonies Trilogy.